Well, Jedi Aragorn is finally settled into his new digs in
The Hammer, better known as Hamilton, Ontario, and the hut is coming along
slowly but surely.
Working for a new newspaper company has meant some major
changes and the past 8 weeks have been, well, bat-shit crazy.
That said, I’m back and expect to see gaming features,
reviews and opinions, as well as some DVD work when I can since most of the
companies have axed me until I get a more ‘impressive’ gig (meaning a newspaper
column again … heathens don’t understand the importance of an audience and a
multi-media guy like me, with the podcast, website, etc. … but that’s another
bitch for another day). So, I’m looking forward to getting back into writing
and sharing some looks at some cool games out there or ones that are
forthcoming.
I just got back from the Palais Royale in Toronto, where
Sony held its annual holiday preview show. And while there were some impressive
fall and spring titles available for hands-on demos, there were four that
really caught my eye and I thought I’d share.
Ol’ Jedi Aragorn took the hood down off his robe long enough
to have a great chat with Jeyson Acevedo, the public relations manager for
Ubisoft Montreal, about the studio’s upcoming Assassin’s Creed III game, which
is slated for an Oct. 30 release on Sony’s PlayStation 3 and Xbox 360.
Ubisoft Montreal has been a pioneer in the Canadian gaming
development scene and one of its brightest stars over the years, launching such
major franchises as Tom Clancy’s Rainbow Six and Splinter Cell, as well as
Assassin’s Creed, Prince of Persia and Far Cry.
And with more than 2,000 employees, the studio doesn’t look
to be slowing down despite the financial instability that has shaken the global
economy the past few years. The company recently launched a studio in Toronto,
which is now handling the Splinter Cell franchise.
“The more creative minds we can get to the studio, the
better the quality games we’ll be able to (deliver),” Acevedo said. “The studio
is celebrating its 15th anniversary. Looking back at all the
franchises that have come out of Montreal, it’s quite an accomplishment and we’re
looking forward to 15 more.
Asked what people can expect from AC3, Acevedo said the key
word is novelty. That’s in large part due to a new graphics engine called Anvil
Next, which makes its debut in AC3. That system will play a key role in the
large-scale naval battles that unfold on the open sea, as well as the detailed
landscapes and buildings that fans have come to expect since the franchise
first bowed on the PS3 and 360 in 2007.
“We have set it during the American Revolution,” Acevedo
said. “Our main character is an assassin named Connor. He’s a new protagonist
in the Assassin’s Creed universe. He’s part-British and part-Native American.
“He’s battling for his people, obviously, but he’s also
fighting Templars, who can either be a Red Coat, a Blue Coat or a Native
American. It’s a very polarizing story
and very interesting, as well.
“We have a brand new battle system for hand-to-hand combat. He
has tomahawks and a bow and arrow for hunting.”
Desmond Miles, the ‘present day’ character whose DNA holds
the history of the assassins that preceded him and is the entry into the
different eras the franchise explores, also returns.
But most of the game centres on playing during the
revolution and like the other AC titles, there are some familiar names that
come to the fore.
“We’re introducing new historical figures, like George
Washington … major players in the American Revolution,” Acevedo said, without
divulging just how these NPCs will play into the story, except to say that it’s
“historically accurate.”
The game will also feature multiplayer modes, an economic
system similar to that in Assassin’s Creed 2, as well as the aforementioned naval
battles, which were on display during a hands-on demo at the Sony holiday
preview bash.
The sequence sees you playing on a British warship trying to
catch American ships and blast them out of the water. You can also get close
enough to attempt to board them.
“The American Revolution was also fought on the sea, as
well, so there’s another side of the American Revolution that you’re off to
play,” he said.
Overall, Acevedo said the game is a “humongous project – the
biggest Ubisoft Montreal has ever produced and one of the biggest ever done at
Ubisoft itself.”
“It’s an open world, so you have main missions, but also
lots of side missions,” he said. “It’s a hefty single-player campaign. We’re
talking a minimum of 40 to 50 hours. Our testers have also been going in to see
how far they can go into the game without even finishing it. It’s a massive
game, that’s what gamers are looking for and that’s what the team has been
striving for for the past two and a half years.”
As with the previous AC games, which have walked a pretty
fine line in terms of potentially alienating certain ethnic and religious
groups – remember that there was a screen that appeared during the first AC
title that proclaimed the game, which featured battles among Christians,
Muslims and Jews in and around the Holy Land, had been crafted by people of all
faiths.
And goodness knows American politics, especially with the
rise of the Tea Party and people who want the United States to more reflect the
policies enshrined in the Declaration of Independence that arose out of the
revolution could certainly be divisive if not handled with a deft touch.
Of course, working in a market such as Montreal, Quebec,
where the two solitudes of anglos and francophones find a peaceful way to
co-exist, certainly helps the developers and writers understand the importance
of cultural sensitivity.
“We’ve always worked close to historical fact and bring in
historians and consultants. In the case of Assassin’s Creed III, we have
historians and Native American consultants, as well. Everything that has been
created in the game is real. It happened. One of the reasons the Assassin’s
Creed franchise has been such as success is because we are an authentic
experience.
“There are always touchy subjects … but as long as we work
with consultants and get their facts, both positive and negative, and portray
them in the games, gamers appreciate that.”
He added that the historical elements attract some
non-traditional gamers because the titles can be educational.
“It’s about showing the facts,” Acevedo said. “It’s easier
to incorporate a fictional story around historical fact.
“But, you know, haters gonna hate, but we’re looking forward
and always want to be as real and accurate as we can.”
As for AC3, it’s nearly ready for retail shipment.
“The game went gold two weeks ago, so it’s into mass
production and we’re looking forward to putting it in people’s hands on Oct.
30.”
And there are many gamers, this Jedi included, who can’t
wait to get his hands on the full version after the smooth-playing demo on
display today.
The were three other titles that caught my eye, the first of which was Warner Bros.
Interactive’s Lego Lord of the Rings game, which featured a hands-on demo of
the battle at Helm’s Deep, featured in the second Peter Jackson film, The Two
Towers.
What’s cool about this game, besides the epic battles and the
enormous scale is that it features the actual dialogue spoken by the cinematic
actors. So expect to hear Viggo Mortensen delivering Aragorn’s lines, as well
as Sir Ian MacKellan shouting “You shall not pass” to the flaming Balrog.
This being a Lego game, though, the sense of humour that has
defined the franchises previous titles – including jaunts into the world of
Star Wars, Indiana Jones and Harry Potter – is also present. After Gandalf
yells at the Balrog, the fiery beast belches in his face, causing the wizard to
take a flustered step back.
The game is slated to ship on all platforms and consoles
later this month.
God of War: Ascension was also on display and it looked
buttery smooth. The gameplay looks fantastic and includes a new twist in which
protagonist Kratos can stop, rewind and fast-forward time, so that he can
rebuild items destroyed in battle.
There are still many quick-time events in major battles, but
the game plays faster and smoother and looks more gorgeous than any of the
previous GoW games. This one is a Sony exclusive for the PS3.
And finally, for younger fans, watch for a Sony exclusive
called Wonderbook: Book of Spells, from a London-based studio. The game uses
the Eye camera peripheral, as well as the Move wand motion controller.
You sit in front of the camera with the Playbook open before
you on the floor. The camera will show you on your TV, but rather than a flat
piece of tech lying before you, on the screen you will see a living book come
to life.
This particular game focuses on the world of Harry Potter.
You will learn and practise casting spells and then after you’ve mastered the
basics of each lesson, you will find yourself sent into a story-based scenario
in which you call upon your spells to defeat dark wizards and such.
And when you defeat these scenarios, you’ll be treated to
poems penned by Potter author J.K. Rowling.
The beauty is that the controller transforms into a wand on
the screen, which is sure to please young Potter fans.
According to Sony Computer Entertainment America rep David
Alonzo, the Playbook will also feature in future releases. He said there’s a
project in development with the BBC tied to its Walking with Dinosaurs
franchise that will allow people to raise baby dinosaurs from eggs and interact
with them.
Sounds cool.
And with that, Jedi Aragorn must head back to the hut to get
some work done. I hope you enjoyed this look at a couple titles coming soon for
consoles and handhelds.